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I want you to want me

I want you to want me
Jonathan Harris and Sep Kamvar
2008 (USA)

I Want You To Want Me explores the search for love and self in the world of online dating.

In the past few years, online dating has entered the mainstream, drawing over 50 million visitors per month. En

masse, people have condensed their identities into page or paragraph-long descriptions, sometimes complemented by a handful of photographs or peppered with responses to canned questions.

These personal profiles are modern messages in a bottle, short statements of self, telling not only who people are, but also what people want. In these advertisements for new human relationships, people package and present their most loveable qualities to help complete their quest to be loved.

I Want You To Want Me chronicles the world’s long-term relationship with romance, across all ages, genders, and sexualities, gathering new data from a variety of online dating sites every few hours. The system searches these sites for certain phrases, which it then collects and stores in a database. These phrases, taken out of context, provide partial glimpses into people’s private lives. Simultaneously, the system forms an evolving zeitgeist of dating, tracking the most popular first dates, turn-ons, desires, self-descriptions and interests.

The data is presented as an interactive installation, displayed on a 56” high-resolution touch screen, hung vertically on a wall in a dark room. On screen is an interactive sky, whose weather (sunny, cloudy, rainy, snowy, etc.) can be controlled by the viewer. Through the sky float hundreds of blue (male) and pink (female) balloons, each representing a single dating profile. The brighter balloons are younger people; the darker balloons older. Trapped inside each balloon is one of over 500 video silhouettes, showing a solitary person, engaged in any number of activities (yoga, jumping jacks, nose-picking, air guitar, etc.). The viewer can touch any balloon to select it, causing its photo to dangle from a string and its sentence to appear in a thought bubble overhead. Touching any balloon a second time pops it. The balloons move through the sky along different paths and at different speeds, bumping up against each other, sometimes traveling together for a time, but only ever getting so close, as each silhouette is ultimately confined to its own balloon.

I Want You To Want Me aims to be a mirror, in which people see reflections of themselves as they glimpse the lives of others...work

I want you to want me, artists film on youtube


Source coolhunting.com
 
Muto
Muto
Blu 2008


Muto is a wall painted animation by Blu.

This newest short movie (>7 minutes) contains evolving figures on a wall. Blu painted 12 frames per second on uge existing walls (do check the video!), graffitti 2.0!

Watch Muto

Sourced blublu.org





 
Today

Today
CADA, 2008

TODAY is a piece of generative design for mobile phones.

It’s an application that

visualizes personal mobile communication. It sits on the periphery of the machine, monitoring our connectivity through the number and type of calls we receive, subtly displaying them back to us, in the form of a generative graphic. Here, the visual result is a figurative and seemingly abstract picture – the story of your day. Some days will be really colourful and wired, others quieter and more reflective, either way the resulting visuals will always be personal, unrepeatable and unique.

What lies at TODAY’s core was the idea of using personal data as the basis for an aesthetic system, while providing individuals with a visual diary of their communication patterns.

It’s an intimate piece that ‘lives’ in your pocket. It's freely distributed for Symbian phones...work

Source Information Aesthetics


 
Hand Gesture

hand gesture
Wu Juehei, 2008 (Ch)

Hand Gesture explores the way tools shape the way people work, move and function.

Because we spend a lot of time typing on a computer, we are used to a series of

"short-cuts" which in turn come to control our habits of using computers. It is often advised to periodically press (Ctrl + S) in order to save the materials we are working on. Many people unconsciously press Ctrl + S more than needed without even thinking, as if such action calms their conscious. A simple keyboard had its users forming various and numerous habitual hand gestures.

A keyboard is only a small piece to the puzzle, which kind of new behaviours have came to form part of our unconscious gesture through regular use of the handle of a joy pad, the opening of a cell phone, steering wheel, etc?...work

Source Media Art China

 
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